Tag Archives: PS3

PlayStation Move first hands-on (update: video!)

At last, we’ve felt Sony’s long awaited motion controller, now at last officially known as “PlayStation Move,” in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:

  • The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we’re guessing that’s due to Sony’s continued love of rechargeable batteries.
  • The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we’re not sure yet about the subcontroller.
  • We hate to say this about “pre-alpha” software, but we’re feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we’ve had on the Wii, both in precision and refresh rate of the aiming cursor.
  • The gladiator game is about as fun as it looks, we’ll have video after the break momentarily. Unfortunately, while it’s less of a defined experience than something like the sword game on Wii Sports Resort, you’re still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn’t possible with PlayStation Move, just that it’s not this.
  • The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There’s an aspect of the controller that feels a little cheap, but at the same time we wouldn’t call it fragile.
  • As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It’s hard to see this as the preferred hardcore setup, but we’re told it’s configurable, so we’ll try and see what else is on offer.
  • The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected “left handed,” it was putting our sword arm forward instead of our shield. Right-handers didn’t seem to have similar problems, and we’re sure this will be ironed out in time, but it certainly shows that the controllers aren’t magical in their space-detection prowess.
  • As would be expected, you’re supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there’s a sweet spot that users will undoubtedly have to learn.
  • Lag is less prominent on Socom 4, and we’d say we’re pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in “scene to scene” shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we’ll have to see more levels to know for sure.

Update: We added in a longer video — are you ready for three minutes of nonstop excitement?

Update, final edition: We’ve got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4.

Continue reading PlayStation Move first hands-on (update: video!)

PlayStation Move first hands-on (update: video!) originally appeared on Engadget on Wed, 10 Mar 2010 23:58:00 EST. Please see our terms for use of feeds.

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PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

digg_url = ‘http://digg.com/playstation/PlayStation_Move_motion_controller_launched_at_GDC’; No surprise here: Sony just officially announced the PlayStation Move motion controller at GDC 2010, calling it the “next generation of motion gaming” because it’s so precise — latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes an “extension of your body.” The plan is not only to engage casual gamers, but to use the precision of the controller to create “new experiences for core gamers” — many of the demo videos we saw involved using a controller video in each hand, and there were quote a few demos of action / RPG games. We also saw a demo of Move Party, which uses the camera to do augmented reality gaming and video chat. The demos are pretty impressive — Sony’s not kidding when it says the Move is incredibly precise. There’s also going to be a secondary “subcontroller” with an analog stick for shooters — you can play all the way through SOCOM4 with just the Move and the sub-controller. (Yes, it’s just like the Wii Nunchuk, only wireless.)

You’ll be able to get Move in three ways: in a bundle with a PS3, standalone, and in a starter kit targeted at “under $100″ with the PS Eye, a controller, and a game. That’s all the pricing info we have right now, but it certainly sounds aggressive — Sony says they’re treating this like a major console launch, so expect to see this everywhere when it launches around the holidays. Video after the break.

Update:
The European PlayStation Blog says some games will come bundled with Move as well.

Check out our hands-on right here!

Continue reading PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game originally appeared on Engadget on Wed, 10 Mar 2010 19:06:00 EST. Please see our terms for use of feeds.

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Live from Sony’s ‘PlayStation Move’ motion controller event

We just got underway at Sony’s PlayStation Move motion controller event. Sure, they haven’t called it “Move,” just yet, but we just saw the “Move” moniker on a demo screen at the side of the stage, so we’re feeling pretty confident at this point.

Continue reading Live from Sony’s ‘PlayStation Move’ motion controller event

Live from Sony’s ‘PlayStation Move’ motion controller event originally appeared on Engadget on Wed, 10 Mar 2010 19:05:00 EST. Please see our terms for use of feeds.

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EA Sports introduces Active 2.0 at GDC, complete with sensors galore

By and large, EA Sports’ Season Opener event here at GDC was underwhelming, but one glimmer of newness did manage to shine through. Nearly a year after Active hit stores (video after the break) and encouraged Wii gamers to drop those unwanted pounds before hitting the soft sand in the summer, the company has announced that Active 2.0 (a working title) is currently in development for Wii, PS3, iPod touch and iPhone. We’re told that a “new suite of fitness products” will be launching in the fall, with the Active 2.0 program delivering “true fitness results by featuring an innovative wireless control system powered by new leg and arm straps with motion sensors, a heart rate monitor to capture intensity and a new online hub to track and share workout data.” Outside of that, details are nonexistent (like how exactly the iPod / iPhone components will factor into this equation), though we get the feeling that Xbox 360 owners may be left out of the party. Here’s hoping we’re wrong.

Continue reading EA Sports introduces Active 2.0 at GDC, complete with sensors galore

EA Sports introduces Active 2.0 at GDC, complete with sensors galore originally appeared on Engadget on Wed, 10 Mar 2010 01:04:00 EST. Please see our terms for use of feeds.

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The apocalyPS3 ends in global resurrection, ARM chip at fault

The early belief that the PSN was spreading a brickitis infection to PS3s around the world has turned out to be not quite accurate. Yes, PSN was inaccessible over that extremely stressful day (for PS3 owners, the rest of us have been quite fine, thank you), but we’re hearing from Eurogamer that the villain in this story was an ARM chip inside the console — the very same one, in fact, that led to a few Zunes losing their minds back in 2008. The big problem here was simply a bit of hardware that couldn’t get its bearings straight after expecting 2010 to be a leap year, and the arrival of March 1 “fixed” everything for all eight affected PS3 SKUs (of a total of eleven). That leaves Sony with four years to make sure this problem isn’t heard from again, and if it doesn’t, we’ll be placing blame for the real 2012 apocalypse firmly on Howard Stringer’s shoulders.

The apocalyPS3 ends in global resurrection, ARM chip at fault originally appeared on Engadget on Wed, 03 Mar 2010 04:17:00 EST. Please see our terms for use of feeds.

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Sony files for ‘PlayStation Arc’ trademark in Japan — all but a done deal?

Sony’s PlayStation Motion Controller has gone through a few different names during its development, but “Arc” has cropped up far more than any other over the past few months, and it’s now looking increasingly like a sure thing. While any official announcement will likely have to wait until GDC next week, the folks at Siliconera have discovered that Sony recently filed to trademark the name “PlayStation Arc” in Japan, which is just the latest form of confirmation of the name following a domain registration, and some noticeable name-dropping from gaming CEOs seemingly in-the-know. Of course, Sony could always pull a surprise out of its hat, and we’ll be there live at GDC to report on whatever happens.

Sony files for ‘PlayStation Arc’ trademark in Japan — all but a done deal? originally appeared on Engadget on Tue, 02 Mar 2010 17:59:00 EST. Please see our terms for use of feeds.

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PS3 issues apparently resolved, game on

Rejoice: PS3s across the land are now once again playable. That’s the word according to our friends at Joystiq, who say that the clock issue affecting “fat” PS3s has been somehow resolved and games are once again working correctly. We’re not sure if this means Sony’s fixed something on the network side or if the internal clock just ran past a certain time, but at least our long nightmare is seemingly over. Hit up Joy for a quick Q/A on the whole situation, including a way to potentially save lost trophy data.

PS3 issues apparently resolved, game on originally appeared on Engadget on Mon, 01 Mar 2010 19:03:00 EST. Please see our terms for use of feeds.

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Sony: Don’t turn on your PS3 until PSN bug is fixed

digg_url = ‘http://digg.com/gaming_news/Breaking_Don_t_turn_on_your_PS3_until_PSN_bug_is_fixed’; Uh, wow. That PlayStation Network issue that struck late last night has officially ballooned into a full-on PlayStation disaster: Sony is now saying you shouldn’t use “fat” PS3 models at all, since a clock-related bug might cause data loss. The PS3 slim isn’t affected, however — which explains some of the conflicting reports we heard last night. Sony says they’re working to get this fixed in the next 24 hours, but for now it looks like older PS3 owners are out of luck — we’ll do our best to keep you entertained, guys.

Sony: Don’t turn on your PS3 until PSN bug is fixed originally appeared on Engadget on Mon, 01 Mar 2010 13:20:00 EST. Please see our terms for use of feeds.

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PlayStation Network down, so are lots of PS3s (update)

It’s unclear exactly what’s going on at the moment, but it appears that the PlayStation Network is down and causing a whole host of related problems for PS3 systems, including 8001050F error codes, game crashes, corrupted trophy info, and even the complete inability to launch certain titles. There’s no ETA on when things will get back to normal — looks like it’s gonna be a Blu-ray kind of evening for PS3 owners out there.

Update: Sony’s tweeted that it’s “looking into it,” and our boys at Joy say that owners of original PS3s are seeing their clocks reset and even data loss in some cases. We’ll keep you updated.

Update 2: Given that issues started to appear as February 28th became March 1st, it’s being speculated that the PSN woes are related to an improper handling of leap years. Similar to the issue that bricked those Zunes back in 2008. Sorry, manually setting your date doesn’t help, we tried.

[Thanks to everyone who sent this in]

PlayStation Network down, so are lots of PS3s (update) originally appeared on Engadget on Sun, 28 Feb 2010 20:25:00 EST. Please see our terms for use of feeds.

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