Tag Archives: move

PlayStation Move two-fer: Sony tells devs to avoid bad Wii clones, ad points to July release

There’s no question that PlayStation Move news is only going to get more frenzied in advance of E3, and it looks like things are already starting kick up a notch, with two stories recently surfacing that could shed a bit more light on what’s in store for Sony’s new motion controller. The first of those comes directly from Sony’s Rob Dyer, who told Gamasutra that the company has been “spending a lot of our time” going back to game developers and telling them what works and what doesn’t, and offering other helpful advice like “it didn’t work on the Wii for a reason” — the general idea there being that Sony doesn’t want Move developers simply churning out clones of bad Wii games. The second bit of news comes courtesy of New Zealand South African game retailer BT Games, which recently put out a flyer containing the notice above that suggests the Move could be coming as soon as this July. Of course, that conflicts with some earlier listings that pointed towards a September release (and Sony’s own word that it’s coming “this fall”), but this particular retailer does apparently have a bit of a history with leaks, having correctly confirmed the existence of the 250GB Xbox 360 Elite a few months before its release.

PlayStation Move two-fer: Sony tells devs to avoid bad Wii clones, ad points to July release originally appeared on Engadget on Mon, 24 May 2010 20:46:00 EDT. Please see our terms for use of feeds.

Permalink SlashGear, Tech Digest  |  Lazygamer, Gamasutra  | Email this | Comments

Read more

PlayStation Move controller priced at $60 in Canada

Sony’s been pretty fuzzy on pricing for the PlayStation Move — we’ve only really heard “under $100″ for the full package with controller and camera — but it looks like the numbers are starting to solidify, as Gamestop Canada has the controller itself now listed for $59.99. How that number will translate into a US price is obviously up in the air, but Sony’s MSRPs tend to be the same or similar across the US and Canada, so we’d say we’ve at least got a reasonable estimate of how much this thing is going to cost. We’d also guess that this points to a full package price of $99, but we’ll see — Sony’s got months before the Move’s planned holiday launch to tweak all these numbers.

[Thanks, Matthew]

PlayStation Move controller priced at $60 in Canada originally appeared on Engadget on Tue, 11 May 2010 14:19:00 EST. Please see our terms for use of feeds.

Permalink   |  Gamestop.ca  | Email this | Comments

Read more

PlayStation Move controller hits FCC as ‘Motion Controller,’ confidential until September

Sure, it’s got the old name but Sony’s “Motion Controller” CECH-ZCM1U is undoubtedly Sony’s new PlayStation Move controller. There’s not much to glean from the tests (yes, it passed) other than the specific mention of a Bluetooth 2.0 + EDR radio. The rest of the filing is under a 180 day confidentiality request good until September — a bit earlier than Sony’s reported “holiday” launch plans. Don’t read too much into that FCC date though, Sony can always extend.

PlayStation Move controller hits FCC as ‘Motion Controller,’ confidential until September originally appeared on Engadget on Wed, 31 Mar 2010 04:59:00 EST. Please see our terms for use of feeds.

Permalink   |  FCC  | Email this | Comments

Read more

Miyamoto says that Wii is ‘honored’ to be in such great company as Move and Natal

While Sony might be doing its best to heat things up with its Wii-baiting “realistic movements” ad campaign, Nintendo’s Shigeru Miyamoto is taking the high road. Elaborating on recent comments that he made about the threat posed by rival motion controllers (or lack thereof), the elder statesman, whose career stretches back to the beginnings of the video game industry and includes everything from Donkey Kong to The Legend of Zelda and beyond (don’t forget Nintendogs), said that “[c]ompeting with other companies” in a specific product category was “never our top priority.” Rather, the company will continue to do what it does best: creating “unique and unprecedented entertainment.” So how does he feel about PS Move, then? “The user experience we have created is going to be intensified by the advent of new machines from other companies. It’s a new experience that we originated. So we really see it as a great honor.” Class act, that guy. We’ll see how he feels when we beat him to market with our Engadget Vitality Sensor.

Miyamoto says that Wii is ‘honored’ to be in such great company as Move and Natal originally appeared on Engadget on Fri, 26 Mar 2010 10:50:00 EST. Please see our terms for use of feeds.

Permalink SlashGear  |  CVG  | Email this | Comments

Read more

AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

If you’ve been following closely, there are really two sorts of input available to the PlayStation Move. The one that gets the most love and screen time is the camera-based, 3D meatspace tracking that the PlayStation Eye performs in conjunction with the fancy colored ball at the end of the PlayStation Move wand, but most of the actual gameplay we’ve seen is in truth much more similar to the Wii’s MotionPlus than Sony might want to let on. The MotionPlus and PS Move have very similar configurations of gyroscopes and accelerometers, and actually use the same software from AiLive (co-creators of MotionPlus) for developing the gesture recognition that goes into games. We actually got to see the LiveMove 2 development environment in action, and it’s pretty impressive: basically you tell a computer what gesture you want to perform (like “fist pump,” for instance) and then perform a bunch of examples of that movement. LiveMove then figures out the range of allowable movement, and in playback mode shows you whether you’re hitting the mark. AiLive showed us gestures as complicated as a Graffiti (of Palm OS yore) handwriting recognition in the air, built with just a few example movements from people back at their offices. So, this is great news for developers dealing with the significant complication of all these sensors, but at the same time we can’t help but be a little disappointed. LiveMove 2 doesn’t even use the PlayStation Eye, and as we mentioned in our hands-on impressions of PlayStation Move, we could really sense that a lot of our in-game actions were built from predefined gestures, not us interacting with the 3D environment in any “real” or physics-based way. It’s great tech either way, but hopefully that’s something that can be improved upon by launch or soon after. Check out a demo of LiveMove in action after the break.

Continue reading AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures

AiLive shows off its LiveMove 2 software for building MotionPlus and PlayStation Move gestures originally appeared on Engadget on Fri, 19 Mar 2010 12:19:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Read more

PlayStation Move controller lag detected, analyzed

PlayStation Move controller lag detected, analyzed, dismissedWhen Sony unveiled its PlayStation Move (nee Arc) controller at the GDC last week, it came along with some impressive promises: it would only cost developers 2MB of system memory (out of 256MB on offer) and it would respond to user inputs within a single frame of animation. Our own experiences with the thing felt a bit more laggy, and now Eurogamer is echoing those impressions and putting a bit of science behind them courtesy of a 60fps Kodak Zi6 camcorder. By filming the controllers and their on-screen representation, the site’s tireless statisticians calculated an actual lag (including that of the display) of 113ms — closer to 10 6.78 frames if a game is running at 60fps. Naturally much of this is thanks to the rendering of the result and not just the Move, but according to a 2008 GamaSutra test we found (linked as “More Coverage” below), the controller lag from the standard PS3 controller varies widely from game to game, with GTA IV measured at 166ms — almost 50 percent higher than seen by the Move. So, while we can’t draw too many conclusions about this single-game test from GDC, we can give a little advice: get back to beating up some underworldian goons as Kratos and don’t worry about it.

PlayStation Move controller lag detected, analyzed originally appeared on Engadget on Thu, 18 Mar 2010 10:28:00 EST. Please see our terms for use of feeds.

Permalink Slashgear  |  Eurogamer  | Email this | Comments

Read more

PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

digg_url = ‘http://digg.com/playstation/PlayStation_Move_ad_pokes_fun_at_Project_Natal_and_Wii’; Sony’s VP of Realistic Movements Kevin Butler (boy, does that guy have a large business card) is at it again, this time in a video ad for the PlayStation Move. He’s back from the future to thank us all for the success of the motion control device, and make a few jabs towards Nintendo and Microsoft for their efforts. Here’s a few choice quotes.

  • “Because real boxers don’t hit like this [flails arms exasperatingly]“
  • “It’s also got what we in the future call buttons, which turn out to be pretty important to those handful of millions of people who enjoy playing shooters, platformers, well, anything that doesn’t involve catching a big red ball.”
  • “C’mon, who wants to pretend their hand is a gun. What is this, third grade? Pew, pew, pew.”

Check out the futuristic — or now-eristic, rather — commercial after the break. And if you ask, sorry, we still wouldn’t bet on Kansas City in six.

Continue reading PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal

PlayStation Move ad pulls no motion-controlled punches against Wii, Project Natal originally appeared on Engadget on Wed, 17 Mar 2010 18:52:00 EST. Please see our terms for use of feeds.

Permalink Twitter (HMXCasey)  |  YouTube  | Email this | Comments

Read more

PlayStation Move requires only 2MB of RAM, developers breathe sigh of relief

While it’s a crying shame that Sony’s PlayStation Move won’t have full four-player support, at least the technology is efficient; our buddies at Joystiq are reporting that the camera-and-wand based motion control game system will only minimally impact game performance. Quizzing Sony’s David Coombes, they found out that the advanced image processing required to make sense of your wild, flailing movements will take only 1-2 MB of RAM. Of course, when you consider that the PS3 has only 256MB of fast XDR memory to begin with, that 2MB isn’t as “insignificant” as Sony would have you believe, but coupled with the company’s claim that the whole shebang takes “under a frame” of the Cell CPU’s processing time, we’re inclined to think it won’t be much of an issue for the end user. Assuming they fix that nasty lag, of course. Check out our full PlayStation Move guide for more details.

PlayStation Move requires only 2MB of RAM, developers breathe sigh of relief originally appeared on Engadget on Sat, 13 Mar 2010 05:28:00 EST. Please see our terms for use of feeds.

Permalink   |  Joystiq  | Email this | Comments

Read more

Joystiq and Sony VP Scott Rohde talk PlayStation Move

So, we brought you along for the big reveal and some playtesting, and even presented you with this handy guide just in case you had any more questions. You still haven’t got enough of Sony’s new motion controller? You’re going to want to hop on over to Joystiq for an enjoyable interview with Sony Worldwide Studios VP Scott Rohde where he gets down to brass tacks and answers questions involving the ins and outs of Move game distro, whether the preponderance of “shovelware” mini-game collections will help or hurt the platform, and the fate of the DualShock controller. It’s a wild ride, indeed. So why are you still here?

Joystiq and Sony VP Scott Rohde talk PlayStation Move originally appeared on Engadget on Fri, 12 Mar 2010 10:49:00 EST. Please see our terms for use of feeds.

Permalink   |  Joystiq  | Email this | Comments

Read more

PlayStation Move: everything you ever wanted to know

Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts — and even a name! — for its new PlayStation motion controller. The PlayStation Move is being described as a “platform” and a “virtual console launch” by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move.

Continue reading PlayStation Move: everything you ever wanted to know

PlayStation Move: everything you ever wanted to know originally appeared on Engadget on Thu, 11 Mar 2010 14:31:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Read more