Tag Archives: MotionSensor

Editorial: ESPN bypasses corporate red tape with iPad and Xbox 360, wannabe innovators should take note

So, there’s two ways to look at this. One would be to gawk at the fact that ESPN, the worldwide leader in sports broadcasting, is using iPads and Xbox 360 consoles — common devices that are widely available to mere mortals — to drive content to millions of consumers. Another would be to gawk at the fact that ESPN has somehow managed to keep its finger on the pulse of innovation, despite being swallowed by Disney and being a part of one of the planet’s most monolithic corporations. Thankfully for you, we’re going to cover both angles here. Our eyes were opened after stepping foot in the company’s Bristol headquarters and really getting a feel for how the company views technology and its integration into programming, and it led us to a philosophical conclusion about how corporations should (but oftentimes aren’t) be taking advantage of what’s readily available. Ready to get schooled? Head on past the break.

Continue reading Editorial: ESPN bypasses corporate red tape with iPad and Xbox 360, wannabe innovators should take note

Editorial: ESPN bypasses corporate red tape with iPad and Xbox 360, wannabe innovators should take note originally appeared on Engadget on Sat, 12 Jun 2010 11:12:00 EDT. Please see our terms for use of feeds.

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PrimeSense fesses up: it’s the magic behind Microsoft’s Project Natal

Up until now, we haven’t actually been able to find out too much about the ins and outs of Project Natal. For all we knew, it’s a technology designed in the back stall of a unicorn barn, and the final name will somehow involve diphthongs from both “lasers” and “Robot Apocalypse.” All jesting aside, this really does mark the first bona fide announcement about the nuts and bolts behind Microsoft’s forthcoming motion sensing add-on for its Xbox 360, and lo and behold, the revealing is being done by the same company we sat down with earlier this month at GDC. Quite a few of you assumed that PrimeSense’s webcam was indeed Project Natal in camouflage when we posted up our original hands-on, and while we couldn’t confirm or deny those suspicions at the time, we can today. So, what’s this mean for you? It probably means that PrimeSense is actively looking to get its 3D-sensing technology (which has obviously been tweaked quite a bit by Microsoft, to its credit) into as many living room scenarios as possible, so what you’re seeing in Natal might just appear elsewhere in the very near future. Did your imagination just run wild? No? Have a look back at our GDC experience and try again.

Continue reading PrimeSense fesses up: it’s the magic behind Microsoft’s Project Natal

PrimeSense fesses up: it’s the magic behind Microsoft’s Project Natal originally appeared on Engadget on Wed, 31 Mar 2010 09:00:00 EST. Please see our terms for use of feeds.

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PlayStation Move will offer limited four player support

So you do your research, you read up on everything important about the PS3’s new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can’t use four full sets of controllers with your console. As it turns out, the PS3’s Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money’s worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse:

“Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).”

That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there — or most people really — but an important limitation to be aware of, nonetheless.

PlayStation Move will offer limited four player support originally appeared on Engadget on Fri, 12 Mar 2010 03:54:00 EST. Please see our terms for use of feeds.

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PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense was formed in 2005, and unless you’re a sickly obsessed silicon junkie, you’ve probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a “more natural” way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week’s Gossip Girl or sort through those classic horror flicks.

It’s important to remember that PrimeSense isn’t in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location — which enables it to map out a room and detect your entire body — was done on-chip, with only the associated middleware taxing the CPU. Still, they’ve had success running this on Atom-level processors, so there’s certainly no big horsepower hang-up preventing it from hitting up a variety of markets.

More after the break…

Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds.

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‘PlayStation Move’ trademarked by Sony in Europe, reeks of motion controller involvement

We’re exceptionally likely to find out the official name of Sony’s PlayStation motion controller in just a few hours during the company’s GDC press event, but till then, we’ve got one more late-breaking morsel to chew on: Move. According to trademark divers across the web, Sony has filed a European trademark for “PlayStation Move,” which certainly sounds like a plausible title for some sort of motion-sensing apparatus. To date, we’ve also heard “Arc” thrown around (which we tend to prefer, if we’re being candid), and the logo shown here — which is said to belong to a separate trademark application — definitely looks more like an “A” than an “M.” Keep it locked right here for more as we get it.

‘PlayStation Move’ trademarked by Sony in Europe, reeks of motion controller involvement originally appeared on Engadget on Wed, 10 Mar 2010 17:50:00 EST. Please see our terms for use of feeds.

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KDDI concocts snooping mobile phones, line managers rub hands with glee

Sci-fi movies often present us with omniscient villains who are able to track the most minute actions of their underlings and foes. Rarely do we get a glimpse into their surveillance systems, but you have to imagine that some of the more rudimentary “employee evaluation” hardware will not be too far off from KDDI’s latest. The Japanese cellphone giant has unveiled a new system, built around accelerometers, that can detect the difference between a cleaner scrubbing or sweeping a floor and merely walking along it. Based on new analytical software, stored remotely, this should provide not only accurate positional information about workers, but also a detailed breakdown of their activities. The benefits touted include “central monitoring, “salesforce optimisation,” and improvements in employee efficiency. We’re guessing privacy concerns were filed away in a collateral damage folder somewhere.

KDDI concocts snooping mobile phones, line managers rub hands with glee originally appeared on Engadget on Wed, 10 Mar 2010 10:27:00 EST. Please see our terms for use of feeds.

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MSI brings Cideko’s motion-sensing Air Keyboard to a wider audience

Cideko managed to get our attention with its wireless, motion-sensing Air Keyboard last year, but it’s been a bit hard to come by for anyone that’s not actively seeking it out. MSI now looks set to bring it to an even wider audience, however, as it’s now announced it’s own rebadged version of the keyboard. No changes apart from a few stylistic ones from the looks of it, with the keyboard still promising a range of 50 meters, 50 hours of use from the battery, and wireless connectivity from the included USB RF dongle. Still no official word on a release over here, unfortunately, but the keyboard should be available in Germany next month for €79 (or just over $100).

MSI brings Cideko’s motion-sensing Air Keyboard to a wider audience originally appeared on Engadget on Wed, 24 Feb 2010 22:30:00 EST. Please see our terms for use of feeds.

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Third-party studio offers more confirmation of motion-sensing Nintendo DS2

We’ve already had a pretty clear indication that Nintendo’s inevitable DS successor would have at least some form of motion control, and an unspecified third-party studio has now offered some additional confirmation of that, and some downright glowing impressions of the device itself. According to CVG, an “insider” that’s currently using a DS2 development kit says that the DS2 is “genuinely the best thing I think I’ve ever worked with,” and that it has “a ’tilt’ function that’s not dissimilar to iPhone, but does a lot more.” The source further added that The Pokemon Company is getting “special attention” with it (rest easy, everybody), and that Nintendo likely won’t be showing off any hardware at GDC next month. Yeah, that sound you just heard was the rumor mill being cranked up a notch.

Third-party studio offers more confirmation of motion-sensing Nintendo DS2 originally appeared on Engadget on Wed, 17 Feb 2010 13:46:00 EST. Please see our terms for use of feeds.

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