Tag Archives: MotionController

Project Natal to cost $149 by itself, $299 with 360 Arcade, according to latest rumors

Here we go with those trusted sources again. Edge has it on good authority that Microsoft’s midlife rejuvenator for the Xbox 360, Project Natal, will cost a cool 149 bucks when purchased as a standalone accessory, or $100 when bundled together with the $199 Xbox 360 Arcade console. That’s a mighty steep hill for early adopters to climb, but Microsoft did warn us that Natal will not be an impulse buy. An October 26 date is also proffered for the official launch, but that might shift, leaving us with the same window of expectation as before. Interestingly, the Natal name is expected to definitely change for the final retail product, which we should be learning a lot more about at E3 in a couple of weeks.

Project Natal to cost $149 by itself, $299 with 360 Arcade, according to latest rumors originally appeared on Engadget on Wed, 26 May 2010 18:25:00 EDT. Please see our terms for use of feeds.

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Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)

Sure, Project Natal is the hotness and a little bird tells us PlayStation Move is pretty bodacious, but you don’t have to buy a fancy game console to sooth your motion-tracking blues. When students at Cornell University wanted to play Human Tetris (and ace a final project to boot), they taught a 20Mhz, 8-bit microcontroller how to follow their moves. Combined with an NTSC camera, the resulting system can display a 39 x 60 pixel space at 24 frames per second, apparently enough to slot your body into some grooves — and as you’ll see in videos after the break, it plays a mean game of Breakout, too. Full codebase and plans to build your own at the source link. Eat your heart out, geeks.

Continue reading Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)

Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video) originally appeared on Engadget on Sun, 16 May 2010 07:04:00 EST. Please see our terms for use of feeds.

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Student moves quadriplegics with Wiimote wheelchair control (video)

There were certainly a couple whiz kids at Intel’s International Science and Engineering Fair this year, but high school senior John Hinckel’s a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A Nintendo Wiimote goes in your hat and tells the whole system what to do — simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed — it’s no mind control, but for $534 in parts, it just might do. Apparently, we weren’t the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.

Continue reading Student moves quadriplegics with Wiimote wheelchair control (video)

Student moves quadriplegics with Wiimote wheelchair control (video) originally appeared on Engadget on Fri, 14 May 2010 08:51:00 EST. Please see our terms for use of feeds.

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Cellbots get Nexus One upgrade, ad-hoc motion control (video)

Sprint and Verizon may have shunned the Nexus One, but that doesn’t mean the handsets can’t be put to good use: these Android-controlled, Arduino-powered Cellbots now feature the one true Googlephone as the CPU. At Intel’s 2010 International Science and Engineering Fair in San Jose, we got our hot little hands on the DIY truckbots for the first time, and found to our surprise they’d been imbued with accelerometer-based motion control. Grabbing a Nexus One off a nearby table, we simply tilted the handset forward, back, left and right to make the Cellbot wheel about accordingly, bumping playfully into neighbors and streaming live video the whole time. We were told the first handset wirelessly relayed instructions to the second using Google Chat, after which point a Python script determined the bot’s compass facing and activated Arduino-rigged motors via Bluetooth, but the real takeaway here is that robots never fail to amuse. Watch our phone-skewing, bot-driving antics in a video after the break, and see what we mean.

Continue reading Cellbots get Nexus One upgrade, ad-hoc motion control (video)

Cellbots get Nexus One upgrade, ad-hoc motion control (video) originally appeared on Engadget on Wed, 12 May 2010 17:39:00 EST. Please see our terms for use of feeds.

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PlayStation Move controller priced at $60 in Canada

Sony’s been pretty fuzzy on pricing for the PlayStation Move — we’ve only really heard “under $100″ for the full package with controller and camera — but it looks like the numbers are starting to solidify, as Gamestop Canada has the controller itself now listed for $59.99. How that number will translate into a US price is obviously up in the air, but Sony’s MSRPs tend to be the same or similar across the US and Canada, so we’d say we’ve at least got a reasonable estimate of how much this thing is going to cost. We’d also guess that this points to a full package price of $99, but we’ll see — Sony’s got months before the Move’s planned holiday launch to tweak all these numbers.

[Thanks, Matthew]

PlayStation Move controller priced at $60 in Canada originally appeared on Engadget on Tue, 11 May 2010 14:19:00 EST. Please see our terms for use of feeds.

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HP ships Swing motion controller hardware with Pavilion PCs in India

The vaguely kidney bean-shaped device above is actually, believe it or not, yet another motion controller. Details are scant, but apparently the HP Swing is being bundled with HP Pavilion desktop PCs in India (starting at 29,990 Rupees, or about $670). The thing will not be available separately, and as far as we know there are no plans to release it in the states. We’re not saying that it won’t be released in the US, but we are saying that we probably don’t care. Either way, we’ll let you know when we hear more.

Continue reading HP ships Swing motion controller hardware with Pavilion PCs in India

HP ships Swing motion controller hardware with Pavilion PCs in India originally appeared on Engadget on Sat, 24 Apr 2010 18:58:00 EST. Please see our terms for use of feeds.

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PlayStation Move sub-controller hits FCC, will be named Navigation Controller

Wondering what Sony’s going to call that PlayStation Move sub-controller — you know, since “nunchuk” is already taken? Wonder no more. Sony part number CECH-ZCS1U just hit the FCC’s database, and “Navigation Controller” is written in nice bold letters right there on the label. It’s looking like this is official, as the Sony US website has been quietly updated with the change, and we think it makes a certain amount of sense, as most 3D games let you aim the camera with your dominant hand and relegate navigation to the other. Like the Motion Controller, Sony’s opted for confidentiality on this one, meaning we won’t have photos of the controller’s juicy guts for six months, but hey, at least you already know what the outsides look like — and you can see it in action on the Engadget Show right here.

PlayStation Move sub-controller hits FCC, will be named Navigation Controller originally appeared on Engadget on Mon, 12 Apr 2010 00:10:00 EST. Please see our terms for use of feeds.

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PrimeSense fesses up: it’s the magic behind Microsoft’s Project Natal

Up until now, we haven’t actually been able to find out too much about the ins and outs of Project Natal. For all we knew, it’s a technology designed in the back stall of a unicorn barn, and the final name will somehow involve diphthongs from both “lasers” and “Robot Apocalypse.” All jesting aside, this really does mark the first bona fide announcement about the nuts and bolts behind Microsoft’s forthcoming motion sensing add-on for its Xbox 360, and lo and behold, the revealing is being done by the same company we sat down with earlier this month at GDC. Quite a few of you assumed that PrimeSense’s webcam was indeed Project Natal in camouflage when we posted up our original hands-on, and while we couldn’t confirm or deny those suspicions at the time, we can today. So, what’s this mean for you? It probably means that PrimeSense is actively looking to get its 3D-sensing technology (which has obviously been tweaked quite a bit by Microsoft, to its credit) into as many living room scenarios as possible, so what you’re seeing in Natal might just appear elsewhere in the very near future. Did your imagination just run wild? No? Have a look back at our GDC experience and try again.

Continue reading PrimeSense fesses up: it’s the magic behind Microsoft’s Project Natal

PrimeSense fesses up: it’s the magic behind Microsoft’s Project Natal originally appeared on Engadget on Wed, 31 Mar 2010 09:00:00 EST. Please see our terms for use of feeds.

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PlayStation Move controller hits FCC as ‘Motion Controller,’ confidential until September

Sure, it’s got the old name but Sony’s “Motion Controller” CECH-ZCM1U is undoubtedly Sony’s new PlayStation Move controller. There’s not much to glean from the tests (yes, it passed) other than the specific mention of a Bluetooth 2.0 + EDR radio. The rest of the filing is under a 180 day confidentiality request good until September — a bit earlier than Sony’s reported “holiday” launch plans. Don’t read too much into that FCC date though, Sony can always extend.

PlayStation Move controller hits FCC as ‘Motion Controller,’ confidential until September originally appeared on Engadget on Wed, 31 Mar 2010 04:59:00 EST. Please see our terms for use of feeds.

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PlayStation Move controller lag detected, analyzed

PlayStation Move controller lag detected, analyzed, dismissedWhen Sony unveiled its PlayStation Move (nee Arc) controller at the GDC last week, it came along with some impressive promises: it would only cost developers 2MB of system memory (out of 256MB on offer) and it would respond to user inputs within a single frame of animation. Our own experiences with the thing felt a bit more laggy, and now Eurogamer is echoing those impressions and putting a bit of science behind them courtesy of a 60fps Kodak Zi6 camcorder. By filming the controllers and their on-screen representation, the site’s tireless statisticians calculated an actual lag (including that of the display) of 113ms — closer to 10 6.78 frames if a game is running at 60fps. Naturally much of this is thanks to the rendering of the result and not just the Move, but according to a 2008 GamaSutra test we found (linked as “More Coverage” below), the controller lag from the standard PS3 controller varies widely from game to game, with GTA IV measured at 166ms — almost 50 percent higher than seen by the Move. So, while we can’t draw too many conclusions about this single-game test from GDC, we can give a little advice: get back to beating up some underworldian goons as Kratos and don’t worry about it.

PlayStation Move controller lag detected, analyzed originally appeared on Engadget on Thu, 18 Mar 2010 10:28:00 EST. Please see our terms for use of feeds.

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