Tag Archives: 7Series

Windows Phone 7 Series gaming, all up in the club (video!)

So… look. Sometimes you find yourself in a Vegas club at 3AM, holding a Windows Phone 7 Series testing device loaded up with a working copy of The Harvest, and you shoot what might be world’s shakiest video of the gameplay using a nearby Nexus One. It’s practically a rite of passage in this town, right? Video after the break.

Update: Also, sometimes you find yourself in a Vegas hotel the day after the Vegas club, nursing your brutal headache and desperately seeking a second opportunity to film that hot unreleased game with a better camera. Video of that is after the break, too.

Continue reading Windows Phone 7 Series gaming, all up in the club (video!)

Windows Phone 7 Series gaming, all up in the club (video!) originally appeared on Engadget on Wed, 17 Mar 2010 16:07:00 EST. Please see our terms for use of feeds.

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Microsoft demos third-party apps for Windows Phone 7 Series: Silverlight, extensions, and true Xbox gaming (video!)

digg_url = ‘http://digg.com/microsoft/Xbox_gaming_finally_comes_to_smartphones’; Well we’ve just gotten a look at some of the first third-party applications written for Windows Phone 7 Series with Silverlight — and they’re looking pretty darn slick. Corporate VP Joe Belfiore first showed off the Associated Press newsreader app while demoing the new OS in front of an audience at MIX10 (Microsoft’s developer pow-wow). There wasn’t a lot to glean from the quick look, but it’s clear that the developers are hewing very closely to the UI paradigms of WP7S with a multi-panel system that lets you jump through various news stories and topics. Joe touted the ability to view photos and video (utilizing some pretty slick animations) and also showed off breaking news alerts which allow you to jump to news stories as they break. We also saw a sneak preview of the monetization scheme for the AP, an animated, fly-over Ford ad that was actually a little troubling — think annoying Flash ads… but in your apps and on your handset. Lots more info and pics after the break.

Continue reading Microsoft demos third-party apps for Windows Phone 7 Series: Silverlight, extensions, and true Xbox gaming (video!)

Microsoft demos third-party apps for Windows Phone 7 Series: Silverlight, extensions, and true Xbox gaming (video!) originally appeared on Engadget on Mon, 15 Mar 2010 13:15:00 EST. Please see our terms for use of feeds.

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Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Alright, we’re going to be straight with you: you’re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn’t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that’s being ported over. We didn’t get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can’t be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.

Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds.

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Microsoft bringing XNA Game Studio 4.0 to GDC this week, does 3D gaming for Windows Phone

We’ve all had a feeling that Microsoft is holding back some pretty big surprises (or at least completely reasonable revelations) when it comes to Windows Phone 7 Series and gaming, and here at GDC this week it sounds like we’re going to get a little glimpse into that. Microsoft is unveiling its new XNA Game Studio 4.0, which lets developers work on games for Windows Phone 7 Series, Xbox 360 and Windows PC. The integration with Visual Studio 2010 that we saw the other day allows developers to build a single project and then make slight modifications to let it run on each platform respectively. Most importantly, Microsoft specifically mentions that 4.0 will include hardware accelerated 3D APIs for Windows Phone 7 Series — not stunning, giving the fact that Zune can do 3D games (and is supported by XNA), but relieving just the same. Other phone-related tidbits are also telling: there will be fairly deep Xbox LIVE integration, including unlocking achievements from phone-based games and push notifications for asynchronous turn based gaming. Hopefully we can get some real live multiplayer gaming going as well, but there’s no mention of that just yet. Microsoft promises “much, much more” will be revealed at MIX 2010, but for now we’re gonna dig for all we can here at GDC.

Microsoft bringing XNA Game Studio 4.0 to GDC this week, does 3D gaming for Windows Phone originally appeared on Engadget on Tue, 09 Mar 2010 13:31:00 EST. Please see our terms for use of feeds.

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Microsoft shows off single game running on Windows, Windows Phone and Xbox

digg_url = ‘http://digg.com/microsoft/single_game_running_on_Windows_Windows_phone_iPhone’; Guess we don’t have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft’s Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words “Windows Phone 7 Series” weren’t spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the “wave of the future” for all three platforms — at least for casual gaming. Check out the demo on video below the fold.

[Thanks to everyone who sent this in]

Continue reading Microsoft shows off single game running on Windows, Windows Phone and Xbox

Microsoft shows off single game running on Windows, Windows Phone and Xbox originally appeared on Engadget on Sat, 06 Mar 2010 12:55:00 EST. Please see our terms for use of feeds.

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Microsoft shows off single game running on Windows, Windows Phone and Xbox

Guess we don’t have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft’s Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words “Windows Phone 7 Series” weren’t spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the “wave of the future” for all three platforms — at least for casual gaming. Check out the demo on video below the fold.

[Thanks to everyone who sent this in]

Continue reading Microsoft shows off single game running on Windows, Windows Phone and Xbox

Microsoft shows off single game running on Windows, Windows Phone and Xbox originally appeared on Engadget on Sat, 06 Mar 2010 12:55:00 EST. Please see our terms for use of feeds.

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Microsoft shows off single game running on Windows, Windows Phone and Xbox

Guess we don’t have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft’s Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words “Windows Phone 7 Series” weren’t spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the “wave of the future” for all three platforms — at least for casual gaming. Check out the demo on video below the fold.

[Thanks to everyone who sent this in]

Continue reading Microsoft shows off single game running on Windows, Windows Phone and Xbox

Microsoft shows off single game running on Windows, Windows Phone and Xbox originally appeared on Engadget on Sat, 06 Mar 2010 12:55:00 EST. Please see our terms for use of feeds.

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The Engadget Show – 006: Avner Ronen, the first Windows Phone 7 Series device, Dell Mini 5, and more!

Truly our craziest show yet. In case you didn’t tune into the livestream of The Engadget Show on Saturday (and if you somehow didn’t hear about the news), then you’re in for a real treat. The crew gets especially wild on this episode while talking Hulu and plans for world domination with Boxee’s Avner Ronen, revealing the first partner handset for Windows Phone 7 Series with Microsoft’s Aaron Woodman, and playing around with the Dell Mini 5, as well as the forthcoming Engadget app for Android. Oh, and there’s also a fascinating short piece on chiptune music and visuals and the folks who make the magic happen. If you do one thing today, make it The Engadget Show. You won’t be sorry. The full video is available to stream after the break, or you can download it below.

Hosts: Joshua Topolsky, Paul Miller, Nilay Patel
Special guests: Avner Ronen and Aaron Woodman
Produced and Directed by: Chad Mumm
Executive Producer: Joshua Fruhlinger
Edited by: Michael Slavens
Music by: Nullsleep
Visuals by: Paris and Outpt
Opening titles by: Julien Nantiec

Download the Show: The Engadget Show – 006 (HD) / The Engadget Show – 006 (iPod / iPhone / Zune formatted)

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Continue reading The Engadget Show – 006: Avner Ronen, the first Windows Phone 7 Series device, Dell Mini 5, and more!

The Engadget Show – 006: Avner Ronen, the first Windows Phone 7 Series device, Dell Mini 5, and more! originally appeared on Engadget on Mon, 01 Mar 2010 13:45:00 EST. Please see our terms for use of feeds.

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Switched On: Making it different versus making a difference

Each week Ross Rubin contributes Switched On, a column about consumer technology.

How many apps does it take to screw in a light bulb? That was the question facing Microsoft as rival mobile operating systems backed by Apple and Google added tens of thousands of applications giving users stylus-free access to a wide range of capabilities. For a company whose co-founder trumpeted the notion of information at your fingertips, it was a bitter position. The light bulb wasn’t screwed, but Microsoft looked as though it was.

Finally, though, the light bulb has turned on, and it has lit a path in the opposite direction from the guiding user interface philosophy that characterized Windows Mobile, née Windows CE, since it powered devices known as Pocket PCs. With its miniature Start menu, menu bars and icons, Windows Mobile had been designed to present a familiar interface to those used to using Windows 95. In this case, however, familiarity bred contempt. As Microsoft’s Joe Belfiore repeated several times during his introduction of the new Windows Phone 7 OS, “the phone is not a PC.”

Continue reading Switched On: Making it different versus making a difference

Switched On: Making it different versus making a difference originally appeared on Engadget on Tue, 16 Feb 2010 17:30:00 EST. Please see our terms for use of feeds.

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Editorial: Engadget on Windows Phone 7 Series

Microsoft took a dramatic step with Windows Phone 7 Series this morning at MWC in Barcelona, and obviously we’ve been talking about it all day here at Engadget HQ. Just like with the iPad and the Droid, opinions on the staff are all over the map — it’s not every day that a company reboots an entire OS — so we’re going to let everyone speak for themselves, starting with the people who’ve handled Windows Phone 7 Series in person: Josh, Chris, Thomas, and Sean.

Josh:

The most astonishing thing about Windows Phone 7 Series is how completely it’s managed to obliterate its Windows Mobile roots. Let’s just be crystal clear about it: this is unlike anything the company has ever done, both in distancing itself from its past, and in the clarity of its vision. From the floor to ceiling, 7 Series is just a very new operating system with very new ideas about how users should be involved with their devices. What people should recognize is that the Windows Mobile team has made a huge gamble that upending its ailing OS was the only solution… and from the looks of things, that gamble has paid off. But this isn’t a battle already won — it’s a battle yet to be fought. There’s still much we don’t know about this OS, and plenty to be concerned about when it comes to turning what looks nice in a demo into a daily use smartphone. There are huge questions to be answered. How are notifications handled? What kind of SDK will be made available to developers? How rigid will the user experience guidelines be? What is the real story on multitasking? Will the phone support third party browsers, email clients, or messaging applications? Can hardware manufacturers differentiate their products enough? Will the basic phone experience be useful to enterprise users or others looking for a workhorse and not just a pretty face?

Honestly, those are just a few of the questions I have — but I also continue to be impressed with Microsoft’s fierceness of conviction on this platform. If the company can hew close enough to its promises and deliver on the tall order it’s set out for itself, then hope for Windows in the mobile space is far from dead. It’s about to be reborn.

Continue reading Editorial: Engadget on Windows Phone 7 Series

Editorial: Engadget on Windows Phone 7 Series originally appeared on Engadget on Mon, 15 Feb 2010 22:00:00 EST. Please see our terms for use of feeds.

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